Draw Calls and Batching, Done Properly
The number of instructions the CPU sends to the GPU to draw objects, and the techniques used to reduce them. Key takeaways Draw calls: each separate draw has CP...
Catégorie · 774 articles
Visualisation de produits, animation et 3D temps réel qui fonctionne dans un navigateur, pas seulement en rendu.
The number of instructions the CPU sends to the GPU to draw objects, and the techniques used to reduce them. Key takeaways Draw calls: each separate draw has CP...
Transferring animation from one character skeleton to another, even when proportions differ. Key takeaways Unreal Engine: includes an IK Retargeter Unity: Human...
Checking 3D files for errors in structure, scale, materials and textures before they reach viewers, engines or clients. Key takeaways glTF Validator: Khronos pr...
Rendering 3D images with alpha channels so products and objects can be placed on any background. Key takeaways Blender: can render the film as transparent Forma...
Converting engineering CAD models into meshes suitable for rendering, animation and real-time use. Key takeaways Tessellation: CAD surfaces are converted into t...
Building 3D scenes by referencing external asset files rather than importing copies into every scene. Key takeaways Linked assets: scenes point to external file...
Consistent rules for naming objects, materials, textures and files across a 3D project. Key takeaways Engine conventions: some engines use name prefixes to iden...
A render pass that produces automatic, accurate selection masks for every object and material in a scene. Key takeaways Open standard: Cryptomatte is an open sp...
Small test renders that compare settings, lighting or material variations before committing to final frames. Key takeaways Wedges: render the same frame across...
Controlling which lights affect which objects, so specific elements can be lit independently. Key takeaways Linking: lights can be limited to specific objects E...
Measured photometric files from lighting manufacturers that describe exactly how a real luminaire spreads light. Key takeaways Photometric data: IES files descr...
Textures that repeat seamlessly and sheets of reusable detail strips used across many surfaces. Key takeaways Tiling: textures repeat across a surface Trim shee...
Showing 732 of 774
Le travail derrière ce sujet, et ce qu’il coûte.
Modélisation 3D Topologie propre, échelle exacte, prête pour la suite. À partir de 49,00 $ par modèle
Rendu 3D Rendu photoréaliste, dans un pipeline colorimétrique maîtrisé. À partir de 39,00 $ par rendu
Animation 3D Riggé, simulé et animé avec un vrai sens du poids. À partir de 39,00 $ par rendu
Recrutez des visualiseurs 3D Modeleurs et visualiseurs, intégrés à votre pipeline. À partir de 11,00 $ de l'heure
Visualisation et rendu 3D Produits, architecture et personnages qui résistent à un examen attentif. À partir de 39,00 $ par rendu