Volumetrics and OpenVDB: The Decisions That Matter
Rendering smoke, fog, clouds and fire as volumes, commonly stored in the OpenVDB format. Key takeaways OpenVDB: an open-source format for sparse volumes created...
Catégorie · 774 articles
Visualisation de produits, animation et 3D temps réel qui fonctionne dans un navigateur, pas seulement en rendu.
Rendering smoke, fog, clouds and fire as volumes, commonly stored in the OpenVDB format. Key takeaways OpenVDB: an open-source format for sparse volumes created...
Setting up facial expressions for 3D characters using blend shapes, also called shape keys or morph targets, and facial joints. Key takeaways Blend shapes: stor...
Tracing light rays in real time with GPU hardware support, for reflections, shadows and global illumination in games and visualization. Key takeaways DirectX Ra...
Unreal Engine 5's systems for rendering highly detailed geometry and dynamic global illumination in real time. Key takeaways Nanite: Unreal's virtuali...
Filming live action in front of large LED walls that display real-time 3D environments, known as in-camera visual effects. Key takeaways In-camera VFX: backgrou...
The measurement units and up-axis conventions used by different 3D applications and formats. Key takeaways glTF: uses meters and a Y-up coordinate system Blende...
Simplified geometry used by game and physics engines to calculate collisions, separate from the detailed visible mesh. Key takeaways Primitive colliders: boxes,...
Precomputing lighting for static objects and storing it in textures, so real-time scenes look realistic without calculating light every frame. Key takeaways Lig...
Techniques that smooth jagged edges in real-time rendering, such as MSAA, FXAA and TAA. Key takeaways MSAA: samples geometry edges multiple times FXAA: a fast p...
Rendering 3D scenes in stylized looks, such as toon shading, line art or painterly styles, instead of realism. Key takeaways Freestyle: Blender's line rend...
Understanding the licenses on purchased, free and commissioned 3D models, textures and HDRIs before using them in client work. Key takeaways Creative Commons: C...
Unity's rendering options, including the Universal Render Pipeline and the High Definition Render Pipeline, each suited to different platforms. Key takeawa...
Showing 720 of 774
Le travail derrière ce sujet, et ce qu’il coûte.
Modélisation 3D Topologie propre, échelle exacte, prête pour la suite. À partir de 49,00 $ par modèle
Rendu 3D Rendu photoréaliste, dans un pipeline colorimétrique maîtrisé. À partir de 39,00 $ par rendu
Animation 3D Riggé, simulé et animé avec un vrai sens du poids. À partir de 39,00 $ par rendu
Recrutez des visualiseurs 3D Modeleurs et visualiseurs, intégrés à votre pipeline. À partir de 11,00 $ de l'heure
Visualisation et rendu 3D Produits, architecture et personnages qui résistent à un examen attentif. À partir de 39,00 $ par rendu