Animation Retargeting: The Decisions That Matter
Transferring animation from one character skeleton to another, even when proportions differ. Key takeaways Unreal Engine: includes an IK Retargeter Unity: Human...
Imágenes fijas, retoque y 3D en tiempo real. Escribe sobre gestión del color, pipelines de recursos y cómo llevar trabajo visual pesado a un navegador.
381 articles
Transferring animation from one character skeleton to another, even when proportions differ. Key takeaways Unreal Engine: includes an IK Retargeter Unity: Human...
Checking 3D files for errors in structure, scale, materials and textures before they reach viewers, engines or clients. Key takeaways glTF Validator: Khronos pr...
Rendering 3D images with alpha channels so products and objects can be placed on any background. Key takeaways Blender: can render the film as transparent Forma...
Converting engineering CAD models into meshes suitable for rendering, animation and real-time use. Key takeaways Tessellation: CAD surfaces are converted into t...
Building 3D scenes by referencing external asset files rather than importing copies into every scene. Key takeaways Linked assets: scenes point to external file...
Consistent rules for naming objects, materials, textures and files across a 3D project. Key takeaways Engine conventions: some engines use name prefixes to iden...
A render pass that produces automatic, accurate selection masks for every object and material in a scene. Key takeaways Open standard: Cryptomatte is an open sp...
Small test renders that compare settings, lighting or material variations before committing to final frames. Key takeaways Wedges: render the same frame across...
Controlling which lights affect which objects, so specific elements can be lit independently. Key takeaways Linking: lights can be limited to specific objects E...
Measured photometric files from lighting manufacturers that describe exactly how a real luminaire spreads light. Key takeaways Photometric data: IES files descr...
Textures that repeat seamlessly and sheets of reusable detail strips used across many surfaces. Key takeaways Tiling: textures repeat across a surface Trim shee...
Data stored per vertex on a mesh, such as colors, masks and weights, used to drive shaders and effects. Key takeaways Vertex colors: store values per vertex rat...
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