How to Get Material Libraries and Standards Right
A shared collection of materials with consistent naming, parameters and appearance. Key takeaways Naming: consistent names make materials findable Parameters: s...
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774 articles in 3D Design & Development · every discipline
A shared collection of materials with consistent naming, parameters and appearance. Key takeaways Naming: consistent names make materials findable Parameters: s...
Deciding whether a project should be rendered in a real-time engine or an offline renderer. Key takeaways Iteration: real-time engines give instant feedback Qua...
Working with external studios and freelancers on modeling, texturing and rendering. Key takeaways Specifications: polygon budgets, naming and formats must be st...
Organizing render outputs, versions and passes across a project. Key takeaways Versions: renders are produced repeatedly with changes Passes: multi-pass output...
Building a reusable library of product models that supports imagery, configurators and augmented reality. Key takeaways Detail levels: different outputs need di...
Selecting a studio or freelancer for modeling, rendering or animation work. Key takeaways Specialisms: product, architectural and character work need different...
That is all 774 of them.
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