Procedural Materials, Done Properly
Materials built from node graphs and noise functions rather than painted texture maps. Key takeaways Node graphs: materials are built from connected operations...
Images fixes, retouche et 3D temps réel. Écrit sur la gestion des couleurs, les pipelines d'assets et l'intégration de contenus visuels lourds dans un navigateur.
381 articles
Materials built from node graphs and noise functions rather than painted texture maps. Key takeaways Node graphs: materials are built from connected operations...
A system for spreading a model's UVs across multiple texture tiles, each with its own image file. Key takeaways Tiles: UDIM tile numbering starts at 1001 R...
Combining or subtracting shapes to create new geometry, such as cutting holes and creating panel lines. Key takeaways Operations: union, difference and intersec...
Building models with stacked operations that can be adjusted or removed later, instead of editing geometry directly. Key takeaways Modifier stacks: operations a...
Binding a mesh to a skeleton and setting how much each bone influences each vertex. Key takeaways Weights: each vertex is influenced by one or more bones Engine...
A format that stores baked animation and simulation as geometry over time, without rigs or solvers. Key takeaways Baked geometry: caches store the result, not t...
Tracking versions of models, textures and scenes so work is not lost or overwritten. Key takeaways Binary files: cannot be merged like text File locking: preven...
The video memory constraint that decides whether a scene can render on the GPU at all. Key takeaways Textures: usually consume most GPU memory Out-of-core rende...
Putting interactive 3D models into web pages, usually with glTF files and a viewer component. Key takeaways glTF: the common delivery format for web 3D Viewers:...
Building and rendering rings, settings and gemstones, where refraction and tiny detail dominate. Key takeaways Refraction: gemstones bend light and need accurat...
Using 3D garment software to prototype clothing digitally before physical samples are made. Key takeaways Patterns: digital garments are built from the same pat...
Rendering packaging designs as photorealistic images before anything is printed. Key takeaways Dielines: provide the structure for the 3D model Materials: board...
Showing 96 of 381