Vertex Colors and Attributes: What Actually Works
Data stored per vertex on a mesh, such as colors, masks and weights, used to drive shaders and effects. Key takeaways Vertex colors: store values per vertex rat...
Category · 774 articles
Product visualization, animation and real-time 3D that works in a browser, not just a render.
Data stored per vertex on a mesh, such as colors, masks and weights, used to drive shaders and effects. Key takeaways Vertex colors: store values per vertex rat...
Materials built from node graphs and noise functions rather than painted texture maps. Key takeaways Node graphs: materials are built from connected operations...
A system for spreading a model's UVs across multiple texture tiles, each with its own image file. Key takeaways Tiles: UDIM tile numbering starts at 1001 R...
Combining or subtracting shapes to create new geometry, such as cutting holes and creating panel lines. Key takeaways Operations: union, difference and intersec...
Building models with stacked operations that can be adjusted or removed later, instead of editing geometry directly. Key takeaways Modifier stacks: operations a...
Binding a mesh to a skeleton and setting how much each bone influences each vertex. Key takeaways Weights: each vertex is influenced by one or more bones Engine...
A format that stores baked animation and simulation as geometry over time, without rigs or solvers. Key takeaways Baked geometry: caches store the result, not t...
Tracking versions of models, textures and scenes so work is not lost or overwritten. Key takeaways Binary files: cannot be merged like text File locking: preven...
The video memory constraint that decides whether a scene can render on the GPU at all. Key takeaways Textures: usually consume most GPU memory Out-of-core rende...
Putting interactive 3D models into web pages, usually with glTF files and a viewer component. Key takeaways glTF: the common delivery format for web 3D Viewers:...
Building and rendering rings, settings and gemstones, where refraction and tiny detail dominate. Key takeaways Refraction: gemstones bend light and need accurat...
Using 3D garment software to prototype clothing digitally before physical samples are made. Key takeaways Patterns: digital garments are built from the same pat...
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